world_streaming
This scene is a big map streamed in cells: the objects live in one scene file per cell (c_
In scene text
world_streaming { cells "…" cell_size 1 origin_x 1 }Add it in the Inspector (Add Component), in scene text as above, or ask your AI. Fields you leave out keep their defaults.
Fields 14
| Field | Type | Unit / range | What it does |
|---|---|---|---|
cells | text | — | The cells' folder in the project, like "Scenes/OC_Map.cells". |
cell_size | number | m, 16 … 4096 | Each cell's side. |
origin_x | number | m | The grid's lowest x (cell 0, 0 starts there). |
origin_z | number | m | The grid's lowest z. |
columns | number | 1 … 256 | Cells along x. |
rows | number | 1 … 256 | Cells along z. |
load_radius | number | m, 16 … 50 | Cells this near the camera or the player load. |
unload_radius | number | m, 16 … 50 | Cells farther than this go (keep it above load_radius). |
budget | number | 1 … 100 | Objects entering or leaving the world per frame. |
look_ahead | number | s, 0 … 30 | Travel time ahead to load (fast cars and planes). |
in_editor | true / false | — | Stream while editing too (fly over the map). |
show_grid | true / false | — | Draw the cell grid on the ground, coloured by state. |
stand_ins | text | — | The cells' far stand-ins, a folder under Assets (stream_build_hlod writes it); empty: none. |
far_radius | number | m, 0 … 100 | Stand-ins show out to here while their cell isn't loaded (0: never). |
Arcwright Beta 2 (0.4.0) · generated from the engine source (25e375c86)Something wrong or missing? Tell us